It was my desire to work in directing that made me apply to this school. The discovery of the world of 3D animation, technical tools and my desire to push the boundaries of my knowledge led me specialize in technical development and directing.
Following “Rubika”, made in my 4th Year, I had the opportunity to work with the team at Autour de Minuit studios as Character TD/FX.
The exchange network between professionals and students that the school provides led to me gaining a full-time, permanent position even before finishing my studies. Upon graduation I joined the Le-Truc studio in Geneva.
Alongside my work, and with an ever-present wish to tackle new projects, I continued developing the technical tools that I’d put into place during my studies. Following the success of this personal project, I was able to go back to school, this time not as a student, but as teacher. It was the opportunity for me to communicate my passion and my knowledge to students, introducing them to my technical research and development.
It was quite an adventure.
We discovered drawing virtuosos, new sectors, talents that we didn’t know we had. Sometimes we even fought long and tiring battles- not against the others, but against ourselves. We’re surrounded by great people, who push you to surpass yourself.
I spent five incredible years there and acquired the right tools to face the professional world and make fast progress in it.
I’m now working at Illumination MacGuff, the creators of "Despicable Me".
I joined the school after a Bac in Applied Arts.
This training course was an enormous asset to my career, and allowed me to gain direct access to the world of cinema. I was trained in different areas of animated film for five intense and learning-rich years. Every year was a challenge, stimulated by fascinating projects, in an agreeable ambience, with a high-quality course and teaching staff that pushed me to surpass myself and to gain maturity. I got a lot from the school, and it gave me the ability to be efficient and autonomous in the professional world.
I would do it again, no question about it.
I’m currently working at Lighting TD at MPC Montreal. I’ll soon be working at Atomic Fiction as Lighter and Lookdev Artist on Game of Thrones.
It’s much more than a simple 3D animation school.
It’s a school that’s full of surprises and breakthroughs. It grabs us by the guts and makes us want to go further. It pushes us to our limits, to bring out the best of our abilities. Above all, this is the school where we discover passion; passion for storytelling, for thorough, high quality work, and for images that take on meaning. An all-devouring passion that stays with us forever.
When we cross the finish line, degree in hand, tired from that great adventure that we’ve just experienced, we realize that it gave us even more; it enriched us, it endowed us with great maturity by giving us the keys to succeeding in our careers.
Just one regret! Those five years flew by; I should have taken advantage of them more.
These days, it’s sometimes difficult to know where our studies are going to take us.
If in the past, I sometimes hesitated, I have to recognize that this school was a true promise for the future.
The course and the feeling of collective motivation that reigns in the school make it one the most widely recognized in the industry. Today there’s a network of graduates working in some of the biggest studios in the world, to the point where it’s difficult to avoid running into someone who studied there.
The program requires a lot of personal investment and work, which is decisive for succeeding in the transition to a professional career.
These five years have been among the most surprising and best of my life. We discover the careers that exist in animation, of course, but during the course we discover ourselves, most of all. It’s an environment that encourages creation, experimentation and fulfilment. Knowledge and passion for animation are communicated on all levels. The school is a goldmine for all those with a curious nature. I forged unforgettable connections and friendships that I’ll be able to count on throughout my professional career.
I still have that thirst for knowledge that the school inspired in me. I’ve worked on video games at Ubisoft, on Assassin’s Creed, on the TV series of Lapins Crétins and Les Triplés, and soon on a feature-length film for which I’ll be moving to Norway. And yes, the school is known pretty much everywhere in the world ;)
I joined the school after a Baccalauréat économique et social (high school diploma in social sciences).Those five years were a real challenge. I learned how to manage pressure and how to structure my work methods. I came out of it feeling fulfilled, on both a personal and artistic level.
There’s an effect of emulation that pushes us to surpass ourselves. I made progress through my interactions with the teaching staff and the students. The various solo and team projects gave me the methodology necessary to be able to adapt myself to professional productions.
I’m currently working at MPC Montreal as Lighting Artist.
Those five years at the school were a real personal and professional adventure. I learnt an enormous amount about myself and others.
The level of difficulty is high, so we ask ourselves: "Have I chosen the right direction? Is this really the job I want to do?" Through contact with the teaching staff and other students, the school allows every person to surpass themselves, to stock up on a maximum of knowledge in order to best prepare for entering the workplace and keeping one’s head on one’s shoulders.
The school is surrounded by passionate people. How could it be otherwise? It’s with this same passion that I now work as a professional in the industry.
After an Audiovisual BTS (vocational course), I took my first steps in the world of animation by joining this school. Guided by an accessible and demanding teaching team, supported by an incredible group spirit, I was able to explore all the steps in digital creation.
The study program, anchored in practice, allowed me to first hone my solo skills, then to find my place in a production team.
On graduation, I had a lot of opportunities that weren’t limited only to the animated cinema sector. Thanks to a well-provisioned portfolio (I’d made three short films during my studies), I was able to choose to explore the world of video games, and I continue to do so today, with great enthusiasm!
I’m currently working for Ubisoft France, as Environment and VFX Artist.